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Iskra

preview Iskra Concept art Concept art
Time unknown place somewhere on the planet Earth. Remained only the myth and legends of the Golden age, when people saw the blue sky above. The whole world has been reduced to an endless concrete walls and steel trusses - flesh and bones of the old world. The remnants of mankind are hiding in shelters, which can not penetrate the guard - echo of the old world, a survivor of the end of a terrible machine. They are a threat to those who survived, what motivates them - went with the catastrophe that changed the lives of people. Spark lives in one of the shelters, she was always drawn to stories about the past, but the way out of the vault securely closed and elders forbid even to approach him. Will see if the spark ever starry sky, the rays of dawn, serene expanse of pure blue? Gameplay features: The players goal is to get out of the vertical world of the maze to the top The player prevent mobs who perceive it as an object subject to liquidation A player can not resist mobs, only to run away from them The player has a large freedom of movement (in the style of PoP or AC) Mob faster, but heavier and has a greater inertia, it is harder to change the trajectory of The player abruptly can dramatically change the direction of movement, to hide among the environment The player can hack different console, control of interactive objects in the environment and to distract with this mob or damage
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