Господа, а как делается VolumeLight во фьюжене?
И от чего если к Plane применить Displacement, и потом импортировать камеру, то выдавленое изображение (сцена) и камера, мягко говоря смотрят в разные стороны, и как такое исправляется. Импорт камеры делал в .ase
Знаю только как вольюм фог. Скопируйте все что ниже контралом с и нажмите в фьюжене контрал v
{
Tools = ordered() {
VolumeFog1 = VolumeFog {
CtrlWZoom = false,
Inputs = {
Shape = Input { Value = FuID { "Sphere", }, },
["Translate.X"] = Input { Value = 0.0110637899488211, },
["Translate.Y"] = Input { Value = 0.0211557541042566, },
["Translate.Z"] = Input { Value = 0.0408682115375996, },
Rotation = Input { Value = 1, },
["Rotate.RotOrder"] = Input { Value = FuID { "XYZ", }, },
["Rotate.X"] = Input { Value = -7.2727272, },
["Rotate.Y"] = Input { Value = 74.5454545, },
["Rotate.Z"] = Input { Value = 30.9090909, },
ScaleNest = Input { Value = 1, },
["Scale.X"] = Input { Value = 1000, },
Size = Input { Value = 0.1, },
SoftEdge = Input { Value = 1, },
Samples = Input { Value = 16, },
["Color.Red"] = Input { Value = 0.320915649160168, },
["Color.Green"] = Input { Value = 0.472678095900805, },
Detail = Input { Value = 3.2380952, },
NoiseGain = Input { Value = 4.8095238, },
NoiseBrightness = Input { Value = 1.6190476, },
["Noise.Rotate.RotOrder"] = Input { Value = FuID { "XYZ", }, },
["Noise.Scale.Nest"] = Input { Value = 1, },
["Noise.Scale.Lock"] = Input { Value = 1, },
["Noise.Scale.X"] = Input { Value = 0.8, },
Seethe = Input { Value = 0.625, },
Camera = Input { Value = FuID { "Camera3D1", }, },
DoInScattering = Input { Value = 0, },
LightSamples = Input { Value = 28, },
EmissionRed = Input { Value = 0.985373276808137, },
EmissionGreen = Input { Value = 0.945025258325098, },
Image = Input {
SourceOp = "Renderer3D1",
Source = "Output",
},
SceneInput = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 574, 115.5, }, },
},
Camera3D1 = Camera3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = 1.44204415443889, },
AoV = Input { Value = 24.3265863475745, },
["Stereo.Mode"] = Input { Value = FuID { "Mono", }, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 138, 157.5, }, },
},
Renderer3D1 = Renderer3D {
Inputs = {
Width = Input { Value = 1920, },
Height = Input { Value = 1080, },
["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
SceneInput = Input {
SourceOp = "Merge3D1",
Source = "Output",
},
RendererType = Input { Value = FuID { "RendererOpenGL", }, },
["RendererOpenGL.Channels.Nest"] = Input { Value = 1, },
["RendererOpenGL.Channels.WorldCoord"] = Input { Value = 1, },
["RendererOpenGL.LightingEnabled"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 390, 90.5, }, },
},
Duplicate3D1 = Duplicate3D {
Inputs = {
LastCopy = Input { Value = 60, },
["JitterTranslate.X"] = Input { Value = 0.4444444, },
["JitterTranslate.Y"] = Input { Value = 0.4444444, },
["JitterTranslate.Z"] = Input { Value = 0.4949495, },
["JitterScale.X"] = Input { Value = 0.76, },
SceneInput = Input {
SourceOp = "Shape3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 50, 114, }, },
},
Merge3D1 = Merge3D {
Inputs = {
SceneInput1 = Input {
SourceOp = "SpotLight1",
Source = "Output",
},
SceneInput2 = Input {
SourceOp = "Duplicate3D1",
Source = "Data3D",
},
SceneInput3 = Input {
SourceOp = "Camera3D1",
Source = "Output",
},
SceneInput4 = Input {
SourceOp = "ImagePlane3D1",
Source = "Output",
},
},
ViewInfo = OperatorInfo { Pos = { 165, 82.5, }, },
},
SpotLight1 = LightSpot {
Inputs = {
["Transform3DOp.Translate.X"] = Input { Value = 1.51245211115153, },
["Transform3DOp.Translate.Y"] = Input { Value = 0.535102914159708, },
["Transform3DOp.Translate.Z"] = Input { Value = 0.912415834545548, },
["Transform3DOp.UseTarget"] = Input { Value = 1, },
},
ViewInfo = OperatorInfo { Pos = { 55, 49.5, }, },
},
Shape3D1 = Shape3D {
Inputs = {
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
Shape = Input { Value = FuID { "SurfaceSphereInputs", }, },
["MtlStdInputs.Transmittance.Nest"] = Input { Value = 1, },
["MtlStdInputs.MaterialID"] = Input { Value = 2, },
["SurfaceSphereInputs.Radius"] = Input { Value = 0.047619, },
["SurfaceSphereInputs.ObjectID.ObjectID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { -88, 112.5, }, },
},
ImagePlane3D1 = ImagePlane3D {
Inputs = {
["Transform3DOp.Translate.Z"] = Input { Value = -46.542554276236, },
["Transform3DOp.Scale.X"] = Input { Value = 73.7581699346406, },
["Transform3DOp.Scale.Y"] = Input { Value = 73.7581699346406, },
["Transform3DOp.Scale.Z"] = Input { Value = 73.7581699346406, },
["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 2, },
["MtlStdInputs.MaterialID"] = Input { Value = 3, },
},
ViewInfo = OperatorInfo { Pos = { 189, 14.5, }, },
},
},
}